(, 08:07 AM)Dazz Wrote: A lot of those sprites have various positions that the head moves around in. To make every pose would take a very long time, and close to impossible.Not nearly if you have a GBASP to play Four Swords Adventures on your Wii as a controller and compare the Sprites on the GBA screen to the parts on the computer to put them together or you can just take screenshots using the emulator and look at them while putting them together.
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I'm really great at obverving and puzzles are one of my favorite activities infact I already am close to finishing a few Sprite Sheets. (, 05:24 PM)Vaati Wrote: (, 01:19 PM)Chaofanatic Wrote: (, 02:12 PM)Vaati Wrote: I wish I could but the 3D effects aren't necessarly Sprites because they have graphics simular to those of a Game with cel shaded characters and anime like special effects. The only thing you can rip from the Game is the Sprites you see that don't fall into that catigory.But they are saved as 2D textures in the games files arnt they? If so then a texture dump with Dolphin should bring them out. The texture dump hasn't dumped any Wind Waker Smoke other then the one on the GBA Screen.Well I remember looking through Wind Waker's graphics with dolphin before and it appears that certain puffs of smoke like the dirt link kicks up when he rolls are 3D models with an *odd* texture effect applied, while things like bombs exploding are 2D sprites made out of a back layer that is the smoke puff and a front layer that is the swirly bit.
*odd*: I mean the swirly bit texture is always set to be facing toward the camera at all times and the 3D model acts as a masking effect so that said swirly bit only shows up in that area. This version of smoke is noticable because of how it has shading on the bottom, and if you are to turn the camera you will see how the shading changes with the angle but the swirl does not. Wwtp Design Software Free Download.